![wolfenstein the new order cfg aim down sights wolfenstein the new order cfg aim down sights](https://cdn.mos.cms.futurecdn.net/c2a281d5414c23553643e765b640ae3e.jpg)
![wolfenstein the new order cfg aim down sights wolfenstein the new order cfg aim down sights](https://m.media-amazon.com/images/I/41XrPQhFqbL._AC_.jpg)
![wolfenstein the new order cfg aim down sights wolfenstein the new order cfg aim down sights](https://i.ytimg.com/vi/I0f2_lDldCA/maxresdefault.jpg)
I was given a short respite from all the run-and-gunning during a segment that had me scaling the entrance to the compound, and upon reaching the top, the game actually felt like it opened up more, and started to feel like the Wolfenstein games of old. Getting in to the fortress was no easy task, requiring me to take a rather winding path, and destroy some heavy machinery that kept my comrades pinned down. Overhead, a massive mechanical walker made sure I kept my head down, as it stomped around the battlefield above. Every enemy has something you can use, whether it be bits of armor that you can pick up to improve your defenses, or ammo for the weapons you be wielding. Landing at the beach meant storming through trenches, and taking down soldiers, with any and all improvised weapons at my disposal. A lone plane crashing upon the shores of Deathshead's fortress with a miniscule amount of survivors is all that's left to try and take him down. The ride is obviously not going to be a smooth one, with everything going wrong that possibly could for the Allied Forces. Deathshead, a major fortress of the Nazi regime. The opening chapter started off on a plane, crossing the Atlantic, on its way toward the compound of Dr. From the get-go this felt like a different Wolfenstein, with a Nazi force that was in command of some fearsome technology, much more advanced than what the Allied Forces were using.
#Wolfenstein the new order cfg aim down sights series#
I got a chance to play through the first two chapters of the game during a recent hands-on preview event, stepping into the boots of the series mainstay, B.J. Off the bat this seems like a smart move, with the studio being started by former founding members of Starbreeze Games, couple this with building the game on id Software's id Tech 5, I'd say this reboot has me hopeful. Such is the case with Wolfenstein: The New Order, with Bethesda passing on the development task to MachineGames. With studios releasing sequel after sequel in an effort to hedge risks on properties that have long overstayed their welcome but still retain a loyal following, it makes sense to farm out some of these franchises to new teams in hopes to breathe new life into them. It feels like an apt description of the gaming industry at large these days. 'Once more unto the breach, dear friends, once more' - Henry V, Shakespeare, 1598